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Rise of nation extended edition
Rise of nation extended edition





The following section will show you what order to do things in order to get the best start in Nomad. Some of the information in this guide will be incorrect to do if you are an intermediate or advanced player, but everything is simplified for the beginner players. There’s nothing wrong with either game mode, it’s just up to personal preference.Ī note about this guide: This guide is directed towards players beginning at Nomad. Instead of the massive amounts of multitasking and speed that standard rewards, Nomad instead rewards strategy and planning, as well as micro. These differences create a very different experience from standard games. You must build your first city, farms, and woodcutter camp from scratch, which also means Nomad starts slower. Instead of starting with a city, you start with 3 citizens and half as much starting resources. The other main difference Nomad has is in the name itself. This change also means a big variation on build orders one might use in standard play.

rise of nation extended edition

Gunpowder Age is considered late game in Nomad, for example. This means that players advance much more slowly throughout the ages. Nomad technologies, including non-library technologies, cost 1.5x their usual amount (aside from Knowledge costs, which are doubled) and take 1.5x as long to research. The first and most important is technology. Nomad has two primary differences from standard. It can be played as 1v1 or any team variants. Nomad is a game format in Rise of Nations.

  • What Do I Do if the Game Goes to Medieval Age or Beyond?.
  • After I Research Classical Age, What Should I Do?.






  • Rise of nation extended edition